1. The items already were enhanced, should we get back the marterial and reset those items? So we can use it for another, cause materials are very hard to obtaining.
2. If we had picked some items and each has some slots/sockets which we need, why we didnt build the exchange system which can replace the socket/slot from 2 items when we fuse them together, especially for those enhanced items (maybe use diamonds as condition or special materials)
3. Some weapons are using fury without mana for active skills, such as brutal bommerang, is useless at the high stages, cause you have to attack at least 3 normal hits without missing, the fury bar will fill up a little bit, just enough for using skills.
4. The bag screens: please add the sort buttons (types and grade of items: such as armor, shoes, weapons... for items; instant, hurt, melee, range, ... for runes) and narrow the space for rolling bar. When i rolled the screen up or down, some items will be checked.
Enhancing equipment isnt for progression its for critiquing builds. Plan better when enhancing is the simpliest answer.
Not really sure what you are suggestion but rune slots are unlocked as you increase your gears rarity.
I agree that the fury system needs to be reworked a little to allow fury based weapons to be used easier
They are working on the inventory system to make it more user friendly
I dont think so, we are gamers and we always want to test for experimenting everything, esp for a higher grade or a higher skills. Do you think you dont wanna try every special effect from each items?
I mentions the slots with specific opts.
I do and i pretty much have but how does enhancing have anything to do with that? Enhancing only increases base stat by 1% per enhancement. Simple math will help you figure out those numbers. Are you referring to enchanting? If you are talking about enchanting then i agree that we need a system to disechant an item to get back crafting materiels
And i still dont understand what you meam by slots with specefic options
Sr, this is enchant, ka ka, my mistake.
You can see in the picture, with legend items, we have full 5 slots and each slots have a randomly opt. Currently, we just use regenerate stone to change that opt. And if we want a perfect item, there are no way for us
One of my characters has a perfect dash sword crit rate, crit damage, physical dmg %, single skill dmg %, and increase physical dmg. Took me awhile to get all the modifers but it is possible. But i think instead of transfering modifers just limit modifers that can appear on certain items. For example a scarlet bow shouldnt be able to roll modifers that only affect other weapons like increase summon limit of pig wand. There is no reason for that modifer to even be in the rng table of a weapon except the pig wand. I think if they removed pointless modifers from rolling on items it would be easier to get better rolled items.
"There is no reason for that modifer to even be in the rng table of a weapon except the pig wand." Not exactly. Modifiers for Pig Wand can be useful on a Shield or Offhand Weapon. That said, I get what you mean. There are definitely modifiers that make no sense on some equipment.
@thsscapi shields and offhands arent considered weapons