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S5-风暴前夕更新内容

The new season will reset the number of endless floors to 200. Reset season perks and season ranking list. Keep backpack items, gems, gold, ghosts and potion etc.

Because of the reset of the season perks, there may be a situation where the damage caused differs from the old season, please don’t worry.

Main update

S5 is online!In the S4, the evernight spiders were defeated and the monster rose up, and the Expedition ushered in a new round of impact, requiring more cooperation from the explorers

T11 and T12 are innovative that allow you to challenge multiple affixes at once. The higher the difficulty, the more rewarding it is, and the affixes were replaced

The arena mechanism has been optimized to provide more rewards! The new weekend arena is open on weekends and you can get double rewards and more arena scores

New equipment, perks, equipment attributes and new rebuild attributes - extra suits attributes, providing more BD options and genre combinations

Christmas Special suit and a variety of General skin on the shelves

A lot of optimization and adjustment of equipment, perks, ghost and other systems

Christmas Event - Damage Challenge is coming

Expedition update

The grotto are united to obtain more conditional affixes which have advantages and disadvantages and require the cooperation of the explorers

Intelligent monsters have taken over the Guardian Temple and can no longer provide protection, so trigger the Guardian Temple to gain more progress

The ghosts chasing you have also changed, no longer attacking and gaining new abilities, causing more debuff with you

Added the Area Task in Expedition with high reward

Canceled the waiting time in Expedition and adjusted to three expeditions a week, expedition left will reset at 0: 00 every Monday

Added area clear award and helping award

Added team privation option

More equipment in season shop

Adjusted the price of area shop

Season floor update

Removed the dungeon shards in main floor and season floor

Increased the boost of the appearing of Hero ghosts in the seasonal floor

Increased the season challenge consumption

Dungeon update

T11 and T12 are innovative that allow you to challenge multiple affixes at once. The higher the difficulty, the more rewarding it is, and the affixes were replaced

T11, T12 except for some special shards, challenge failure no longer consume shards

Significantly increase the probability of obtain T11 and T12 shards in T8 and T9 and T10 will definitely obtain one T11 or T12 shard

Removed the enchant and potion material in T3

Rebel Armies update

More new members join Rebel Armies and promoted some of them to become minor leaders

Arena update

The new weekend arena is open on weekends and you can get double rewards and more arena scores

Optimized the arena mechanism, added key for chest as rewards and increase the gem

Upward adjustment of the scores required for the arena ranking, the original ranking is not affected

Potion update

Adjusted the way we obtain animal materials. The probability of getting the corresponding potion materials after killing specific monsters. You can check the monster drops on the floor. But offline battle loot can not obtain it

Adjusted the potion unlock floor to 121

Added the maximum number 200 of animal materials that can be stored. After the maximum number of animals can not be picked up. Animal materials obtained in the old season will not be affected by the storage limit

Optimized the recipe of Backtrack Potion and Growth Potion, now you can use any stage as material

Ghost update

Research Dept(attributes) require adjustment
Original: 0.7 craft and 0.3 lead
New: 0.7 craft and 0.3 study

Ghost - Kemp ghost attributes adjustment, the old ghost would not be affected
Original: 50 lead
New: 35 lead and 15 study

Removed Barbarian Dept skill - Burning Blood
Added skill - Threat(Lv6: The enemy's attack power within 8m around you will be reduced by 30%)

Removed Gladiator Dept skill - Gladiator's Helmet
Added skill - Concentrate(Lv6:Single skill's damage sharing added by 50%, but attack speed decreased by 25%)

Removed Governor Dept skill - Behead Strike
Added skill - Gathering Strength(Lv6:Increase the charge speed of charge skills by 50%)

Removed Hunter Dept skill - Totem Magic
Added skill - Totem Mana Recovery(Lv6:Add the hit mana recovery of totem by 4%)

Removed Elementalist Dept skill - Fire Play
Added skill - Intensive Trigger(Lv6:Reduced the trigger interval of fire, poison, and bleeding dot buffs by 20%)

Removed Elementalist Dept skill - Element Cover
Added skill - Elemental Mastery(Lv6:Each element orbs adds the corresponding element penetration by 4%)

Removed Summoner Dept skill - Inspiration
Added skill - Last Hope(Lv6:If there is only one minion on the ground, its damage reduction is added by 50%)

Adjusted Gladiator Dept skill - Gladiator's Shield
Original: The interval time of mana shield reduced to 0 when on low hp, but the regenerate speed of mana reduced by 30%
New:The interval time of mana shield reduced to 0 when equipped melee weapon, but the regenerate speed of mana reduced by 30%

Adjusted Summoner Dept skill - Blood League
Original: Helmet no longer adds hp to the character, 60% of the added hp will added to the minions, not the character himself
New: Armor no longer adds defense to the character, 60% of the added defense will added to the minions, not the character himself

Rebuild attributes update

Added new rebuild attributes - extra suit

Adjusted rebuild attributes - Rebuild as off-hand equipment, the skill will also become switch triggers. Trigger probability upward revision (40% -> 100%)

Weapons and Equipment update

Added new attributes
Minions hp steal、Minions hit hp recovery、Reduced DOT BUFF deduction interval、Increased the max overlap of poison BUFF 、Increased attack speed of the skill binded on this equipment、Increased cast speed of the skill binded on this equipment、Added hit rate of the skill binded on this equipment、Added crit rate of the skill binded on this equipment、Added crit damage of the skill binded on this equipment

Attributes adjustment-Reduced long range damage bonus of projectile skills(20% -> 10%)

Attributes adjustment-Each orb gives an additional damage bonus(20% -> 10%)

Increased the shared base damage

Suit adjustment-Hawkeye:When the flight distance of projectile is more than 20m, each meter longer will increase its damage by (20% -> 30%)

Suit adjustment-Face-lifting:When the flight distance of projectile is less than 6m, each meter shorter will increase its damage by (40% -> 60%)

Suit adjustment-Control: (+100% -> +150%)damage when the enemy with status of drag/stun/airbrone/knockback

Tentacle Staff(new): Summon a tentacle, attack the 6X2 area in front of it, the tentacle cannot move, it will exist for 10s

Pulse Staff(new): Press to charge, release to launch a pulsed ray, causing 70% magic attack damage, unlimited penetration, the longer the charge time, the larger the ray. During the charging, the launch direction can be adjusted by the joystick

Mark of Revenge(new): After toggled, if the AOE skill hits less than 3 enemies one time, it will give the target a mark which can be stacked up to 5 stages. When next AOE skill hits the marked enemy, each stage of mark increases the damage by 0.5 times

Thump Helmet(new): After toggled, if the hit target is controlled by elemental and physical at the same time, it will cause an additional thump, causing extra physical damage equal to 5% of the target’s maximum hp

Dark Hood(new): After toggled,the character kill minions to get 10% of their attack and speed bonus for 15s

Sorcerer's Hat(new): After toggled, the amount of mana consumed by a spell skill in a single time exceeds the initial value, will add 2% magic attack of the skill per point, up to 200%

Parry Cloak(new): After toggled, when you get the parry buff, restore your own hp equal to the sum of 100% physical defense and magic defense

Arcane Cloak(new): After toggled, the continuation & spell skill will add a buff to yourself every 1s of continuous casting, increasing the magic attack by 10%, can be stacked up to 9 stages. When the continuous casting ends, the buff disappears

Higher Potion Cloak(new): Summon a potion servant, every 10s, it will refine the potions automatically used on you. Click the extra icon to switch the refined potion, but it needs to be re-summoned to take effect

Energy Cloak(new): After toggled, each time you use the lightning skill can store 5 points of electrical energy. Click the small icon to release all electrical energy to add a buff to yourself, add the lightning damage by 10%(every 5 points to 1 stage), can be stacked up to 9 stages for 5s

Forbidden Shoes(new): After toggled, when the ally dies, will reduce the enemy's attack speed, casting speed and movement speed within 8m by 10% for 5s, can be stacked up to 5 stages

Blood Blast adjustment
Original: After toggled, when you are on full life, the additional hp gained on hit or stolen from enemies will form a pool(<30% of maximum hp), dealing physical damage within 5m when out of limit
New: After toggled, when you are on full life, the additional hp gained on hit or stolen from enemies will form a pool(<30% of maximum hp), dealing physical damage equal to 60% of the pool within 5m when out of limit

Fire Hat adjustment
Original: Consume all the fire orbs to launch fire balls, each fire orb launches 0.5 fire balls, dealing 100% magic attack as fire damage to the target
New: Consume all the fire orbs to launch fire balls, each fire orb launches 1 fire balls to attack the enemy within 5m, dealing 100% magic attack as fire damage

Detonated Hood adjustment
Original: After toggled,explode all air projectiles to deal 60% magic attack damage to enemies within 3m.
New: After toggled,throw all air projectiles in the range of 8m to the enemies, each one will deal 60% magic attack damage within 5m.

Magic-store Clothes adjustment
Original: After toggled,get gain buff for each 500 mana consumed to increase magic attack by 10% for 2s,stack up to 9 stages
New: After toggled,get gain buff for each 500 mana consumed to increase mana limit by 10% for 5s, and restore 10% mana, can be stacked up to 9 stages

Dodge Clothes adjustment
Original: After toggled, adds a buff to the character for every successful dodge, increasing physical and magic attack by 3% for 5s, can be stacked up to 9 stages
New: After toggled, adds the dodge rate by 30% when moving

Knight Armor adjustment
Original: After cast, immediately regain 50% energy shield
New: After toggled, restore 50% energy shield when hurt by the 5 times

Heroes Armor adjustment
Original: Sacrifice 30% hp to increase the maximum hp of all allies by an amount equal to 200% of the sacrificed hp
New: Sacrifice 20% hp to increase the maximum hp of all allies by an amount equal to the amount of hp sacrificed

Critical Shawt adjustment
Original: After cast, the next melee skill's physical attack increased by 100% when hit, but the character's physical attack and attack speed will be reduced by 30% for the next 5 seconds
New: After cast, the next single skill's damage sharing increased by 100% when hit, but the character's physical attack and attack speed will be reduced by 30% for the next 5 seconds

Stone Armor adjustment
Original: After toggled, when you are attacked, the attacker will receive a debuff that reduces its physical resistance by 20% for 5s
New: After toggled, when you are attacked, add the physical resistance penetration by 3%, can be stacked up to 9 stages, last for 10s

Deadly Armor adjustment
Original: Double damage to next melee & single skill attack per 10s
New: Double damage to next melee & single skill attack per 10s

Stun Boots adjustment
Original: Pull all the stunned enemies within 8m to your side, and stun them again for 5s
New: After toggled, when hitting the first stunned target, quickly gather other stunned enemies within 5m

Beam Staff adjustment: Launch a ray of energy, dealing (70% -> 100%) magic attack damage to all targets in the path and canceled the cast animation

Drain Staff adjustment: Launch (1 -> 3) rays linked to the target, stealing the hp equal to your 100% magic attack for each time

Pig Wand enchant skill 1 adjustment: Summon (2 -> 1) wild pigs with the level equal to the equipment level

Seal Staff enchant skill 1 adjustment: After cast,summon a sealed target as a minion equal to the staff but no elemental mutated rune.Increase the minion's attack by 30% .Tap the corresponding icon to seal selected ennemy and summon later

Folk Hood adjustment: After toggled, when using continuation ray skill hits the target, (1 -> 2) small rays will be divided and dealing 70% magic attack damage to the enemies

Dark Robe adjustment: After toggled,draw 10% attack and 10% maximum of HP from minions(except for blades and ghosts) within 8m per sec.

Witchcraft Clothes adjustment: After toggled,increase the stack limit of poison buff cast by the character by (20% -> 50%)

Parry Armor adjustment: After toggled, you have 10% chance to get a parry effect when you are attacked, which increases your defense by 20% for 10s

Light Sabre adjustment: increased skill attack area

Shield Cloak adjustment: Form a shelter within 8m, all the allies(include yourself) in the shelter will increase physical and magic defense by (20% -> 30%)

Drain Cloak adjustment: After toggled, (20% -> 30%) increased hp steal for the allies within 8m

Knight's GreatSword skill removed target limit of boss

Disarm Helmet skill removed target limit of boss

Reduced Missile Wand skill launch tracking missiles numbers to 20, keep the same with other projectiles

Exchange Double Blades, Light Sabre, Ripper and Shadow Axes enchant skill 1 and 2

Perks update

Attack perks

Multiple Ray(new): The number of Rays increased by 15%

Die Together(new): Fire skills will also cause damage to yourself, but add 100% fire damage bonus

Equipment Switch (Weapon) adjustment
Original: Give 50% of your weapon's main attribute to minions, while the character no longer obtain that main attribute
New: Give 100% of your weapon's main attribute to minions, while the character no longer obtain that main attribute

Defense perks

Independence(new) :If there is only one minion on the field, increase its maximum HP by 100%

Dexterity adjustment
Original: +20% dodge rate when moving
New: When self dodge is unsuccessful, add 3% dodge to yourself, can be stacked up to 9 stages for 10s

Rune update

Magic Reach,Fire Hat,Scorching Circlet,Electric Field Cap,Lightning Mark,Detonated Hood,Track Hat and Devotion Cape added the spell tag

Monster update

Reduced the attack value of all non-Boss monsters

Reduced the Thunder Worm lightning circle reduction time and expand area

Reduced the Spearman skill area and attack area

Reduced the Armor Knight invincible shield duration

Reduced the elite monster invincible shield duration and increased skill CD

Reduced the Iriel skill Warp Portal CD and increased warning and skill area

Increased the ray numbers of Drain Spirit’s skill

Increased the Vine Flower attack area

Optimized the skills - Strengthen Fire Transformation of elite monsters

Added the Rebel Totem’s skill damage return CD

Witch’s skill Poison Blood adjustment
Original: When attacked, give the attacker a buff, stacked a stage of posion can be stacked up to 99 times, last 60s
New: When attacked, 10% chance to give the attacker a buff, unable to hit hp recovery or hp steal, lasting 5s

Adjusted the Stone and Stone Fist skill, removed the stun

Added the skills of elite monsters
Silent Curse(new): Cursed after the attack hits the enemy, unable to hit hp recovery and hp steal, lasting 5s
Self-detonation(new): When dead, it will explode after a delay of 2s, causing magic damage equal to 3% of its max hp to the enemies within 5m.
Revenge Tracking(new): When dead, a tracking ball will be spawned, slowly tracked the player for 10s, causing 100% physical damage when hit.

Other update

Christmas Special suit and a variety of General skin on the shelves

Added minion recall and set fire button

Added Loot Handbook equipment
61-90: Deadly Armor
91-120: Detonated Hood
161-200: Warlord Armor, Magic-store Clothes

Added event-Rebel Chest rewards: Master Smelt

Increased all the minion Hp

Reduced the Gold Thief and Gem Thief reward

Adjusted the resolve unlock to 41 floor

Adjusted Daily Special Offer Smelt to Master Smelt

Adjusted a part of the quest completion conditions and reduced the difficulty

Adjusted the runes placement of Loot Handbook

Abnormality Fix

Fixed Double Blades, Crit GreatSword, Specter Dagger can not trigger the skill when inset the rune Puppet

Fixed the Lord Clothes skill abnormal area issue

Fixed the Finger Staff can not trigger when inset the rune Speed Down

Fixed Blood Blast skill could beyond the blood pool limit issue

Fixed the skill of Shadow Axes issue when equip the Trap Boots at the same time

Fixed some cases where you can not obtain reward after kill the boss Ground Worm

Fix the issue of abnormal effects of poisonous clothes

Fixed some cases of Attaching Blade skill cannot trigger

Fixed the issue of Iriel abnormal HP

Fixed the issue of Fire Bat skill- Fire Breath

Fixed the issue of the helping action point of Expedition would not reduced

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